Electronic Literature: From Cybertext To Video Games

TCOM-345-2W1

SUNY Canton

  • Semester
    Fall 2025
  • Instructor
    Alainya Kavaloski
  • Start Date
    10-13-2025
  • Total Credits
    3
  • Call to Register
    315-386-7616

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Explore the practices and theories of screen-based literature by tracing the transformation of electronic literature from hypertext fiction to augmented reality stories to massive online games (MMOGs). The first half of the course is spent reading, interacting with, and assessing existing hypertext fiction and early indie computer games such as Afternoon, A Story. The second half of the course allows students to experience more immersive stories such as augmented reality documentaries, interactive fiction, hacktivist narrative games, and cooperative MMOGs. Students apply conceptual and aesthetic principles to build experimental stories and games in various platforms such as Twine, ARIS, Unity, and Siftr.
Course Area: Digital Media
Level: Upper Level Undergraduate
Dates: 10-13-2025 - 12-05-2025
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Instructor: Alainya Kavaloski
Local Course ID: 25FA_CAN_TCOM345_1
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